There are a ton of operations in Blender. This page is a collection of some of the favorites that I don't want to forget.
Add Vertex
- Enter edit mode
- Ctrl + left click
Apply Duplicated Frames
- Ctrl + Shift + A
Boolean Operations
- Select 2 objects and hit (W)
Hide and Unhide
- (H)
- (Alt + H)
Add an armature
- (Space) > Add > Armature
Armature mirroring
- Click on the armature
- Switch to Editing mode (F9)
- Choose the axis you want to mirror
- When extruding a new bone, press (Shift + E) to extrude mirrored along the chosen axis
Enter pose mode
- Select a bone
- (Ctrl)+(Tab)
Assign an object to an armature
- Select the object
- Select the bone
- (Ctrl)+(p) for "parent"
Clear Parent
- (Alt)+(p)
Unwrap and texture
- Enter edit mode and select the faces you want to unwrap
- (u) for "unwrap"
Pin vertexes
- Enter the UV Editor
- (P) P for "pin"
Transform Properties Dialog
- (N)
Center view on active selection
- (.) on the numpad
Center view on the cursor
- (c)
Box Cut View
- (Alt + B) To create a box cut
- (Alt + B) Again to resize
Loop select edges
- Shift + Right Click
- Shift + Alt + Right Click
Disconnect vertexes to create a new mesh
- (P) while in edit mode
Merge two separate meshes into a single mesh
- (Ctrl)+(J)
Weight bones using bone heat
- Select the parent mesh
- Shift + Click the armature
- (Ctrl) + (P)
- Choose the create using bone heat from the menu
Convert triangles to quads
- (Alt) + (j)
Good Tutorials